#Assetto corsa dlc sale driver
Fix to the crash that occurred with the Chevrolet Camaro GT4R on driver swap.Server: fixed an issue in the server that would prevent the result.json to be populated by lap data when the server was restarted due to all clients disconnecting.Fixed an issue with receiving a time penalty when a car was performing a pitstop would clear without getting added to the pitstop time.Fixed erroneous behavior of combined ABS and pit limiter in certain situations.Fixed currently active tyreset state resetting on forced pit speeding teleport in FP and Q sessions.Stationary cars in the pitlane will now become hidden when the player approaches them to facilitate visibility and car positioning with overlapping/stacked pit positions in Multiplayer.Fixed incorrect blurred rim behavior on the Audi R8 LMS cars (both versions).Fixed a graphical error on the Nissan GTR GT3 (both versions).Fixed an issue with the dirt texture of the Lexus RC-F GT3.Various texture memory footprint optimizations.Fixed MFD automatically jumping to pit page on pit exit if the player cycles to a different MFD page while still inside the pitlane.Avoids unintentional deactivation of pit limiter when modifying pit strategy upon entering the pitlane. MFD pit strategy page will no longer autoselect the “Pitlimiter” row if the player already has that page selected before entering the pitlane.MFD/Setup UI now reliably shows the correct tyre data for all tyre sets used in Multiplayer driver swap scenarios even after non-driving clients dis-/reconnect.
#Assetto corsa dlc sale series
Career pages now use a static series logo independently from the active series selected in the Single Player menu.
The severity of converted post-race time penalties is now track dependent to factor in longer pitlanes (e.g.NOTE: When post-race penalties are added to the car’s total time, the penalty labels on the leaderboard/standings turn from red to grey. NOTE: Final results are calculated when the last car on track crosses the finish line or when the “sessionOverTimeSeconds” phase is up. Server: post-race time penalties are now applied to the final results on the session complete state.Serveable penalties (DT, SG) are no longer forced into a to-serve state by default when the car is in the pitlane.Īvoids scenarios where cars can become compromised when receiving an admin penalty inside the pitlane or when already performing a pitstop.Server: fixed an issue with post-session state management in Multiplayer.Time penalties that are not served will be added to the total time on session finish as before. Opens up the possibility of “pitstop ballasts” in organized events with mandatory pitstops.
Time penalties issued by the race admin are now served on the next pitstop as per real life.